In this image, the packaging finally reveals its colorful insides. We don’t yet understand what that is. The focus is divided between highly saturated internal lining and MARS. I’ve added a softbox with a very gentle gradient to “place” the letters into the curvature of the sphere. The fill light on the left acts as a gradient reflection to “finish” the sphere. As with the previous shots, a mostly-diffuse light is used to bring up the underlying surface with a broader stroke.
Note: All lights have softbox gradients that are designed to either simulate a physical softbox or to help the light blend better into the curvature of the object making it look less harsh. In most images I have excluded DOF effects or lens imperfections. This helps better understand lighting and materials without creating extra photo-realism through means of obstruction. DOF is only used where necessary — where the surface is unimportant but the depth cue is required. Every scene has an a L shaped white surface that is lit with it’s own light to control how much of a bounce light / reflection is given back to the headphones.