Headphones Image 04
This has been rendered as a vertical image, but has been rotated. There are three front lights that add headband highlight, soft gradient on the black plastic piece and the central highlight inside of the headband opening. Two side lights help establish the curvature of outer cover. A very dim key-light adds extra depth to the cushion.
Note: All lights have softbox gradients that are designed to either simulate a physical softbox or to help the light blend better into the curvature of the object making it look less harsh. In most images I have excluded DOF effects or lens imperfections. This helps better understand lighting and materials without creating extra photo-realism through means of obstruction. DOF is only used where necessary — where the surface is unimportant but the depth cue is required. Every scene has an a L shaped white surface that is lit with it’s own light to control how much of a bounce light / reflection is given back to the headphones.