Headphones Image 03


This is a three quarter view from above. It helps reveal the full shape of the headphones. Two lights define the circular nature of the headband through reflections, while the chrome plated ridge makes it even less ambiguous by catching a highlight from the large fill light behind the camera. Two lights on each side bring up more details in the cushions and reflective covers. In most of the shots I have rotated the headphones to provide necessary geometric angle and only after that adjusted other lights.

Note: All lights have softbox gradients that are designed to either simulate a physical softbox or to help the light blend better into the curvature of the object making it look less harsh. In most images I have excluded DOF effects or lens imperfections. This helps better understand lighting and materials without creating extra photo-realism through means of obstruction. DOF is only used where necessary — where the surface is unimportant but the depth cue is required. Every scene has an a L shaped white surface that is lit with it’s own light to control how much of a bounce light / reflection is given back to the headphones.