Headphones Image 02
Most lights act here as softboxes to produce necessary reflections on the headband. The right light helps to show the depth between the band attachment and the cover. Because it lights through the mesh on the headband it helps us understand the nature of that hidden part without seeing it. All lights together add soft highlights to the cushions that explain the surface flow and help separate the headband. The bottom light serves that particular purpose as well.
Note: All lights have softbox gradients that are designed to either simulate a physical softbox or to help the light blend better into the curvature of the object making it look less harsh. In most images I have excluded DOF effects or lens imperfections. This helps better understand lighting and materials without creating extra photo-realism through means of obstruction. DOF is only used where necessary — where the surface is unimportant but the depth cue is required. Every scene has an a L shaped white surface that is lit with it’s own light to control how much of a bounce light / reflection is given back to the headphones.